local bravadoskill = fk.CreateSkill {
  name = "bravadoskill",
  tags = { Skill.Compulsory, },
}



-- bravadoskill:addEffect(fk.TurnEnd, {
--   --   name = "bravadoskill",
--   --   anim_type = "control",
--   --   frequency = Skill.Compulsory,
--   --   events = {fk.TurnEnd},
--   --   can_trigger = function (self, event, target, player, data)
--   --     if not player:hasSkill(bravadoskill.name) then return end
--   --     return player == target
--   --   end,
--   --   on_use = function(self, event, target, player, data)
--   --     local room = player.room
--   --     if room.logic.class.name == Fhjd_Mode then
--   --       local mark = player:getMark("@hfjd_power")
--   --       room:setPlayerMark(player,"@hfjd_power",mark-(1+fhjdExtraAdd(room,effect.card,"@up_power")))
--   --       if mark - 1 <= 0 then
--   --         room:handleAddLoseSkills(player, "-bravadoskill", nil, false)
--   --       end
--   --     end
--   --   end,
--   --
-- })

return bravadoskill